Choose your story with Chapters, the interactive story game that lets you choose your path in every story. Read through pages and pages of fun interactive stories that fit your mood, from romance to suspense!Choose your story from our top collection of romance, fantasy, sci-fi, young adult, comedy, and drama series! Chapters combines a unique style of choose your own story gameplay with fiction stories from our top authors that you simply can't put down!YOU get to make the choices in each story. Decide on hard life choices such as falling in love, discovering secrets, or unravelling deep mysteries! Make your choices wisely; every ending is different!Chapters Features:- Choose your story!
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Dive in and start making choices that affect the overall outcome!- Adventures start with you choosing your name and style to reflect your personality.- All stories come with info directly from the author!Our exclusive collection of choose YOUR story games include:New York and USA Today Bestselling Author Presents: TWICE THE GROWL- Who needs a date when you can find a soulmate? Why settle for one when you can have two?- Unlucky in love, you shift from the ordinary to the paranormal.
Are you ready to complete a wildly carnal werewolf triad? Will you give the rival and your dog of an ex something to howl about?New York Time Bestseller List- CALENDAR GIRL- When your loan shark ex-boyfriend threatens your family because your dad owes him $1,000,000, it’s up to you to save your loved ones.- To pay off the debt, you accept your aunt’s offer to spend a year working as a high-end escort — one VIP client a month.- Being a Calendar Girl isn’t strictly pleasure — it’s also part business. What it isn’t supposed to be is personal. Will you be able to protect your family and your heart?USA Today Bestseller PARANORMAL ROMANCE - HIT SERIES 'VAMPIRE GIRL'-A deal with the devil sealed your fate long ago. By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments.
AFinitDataCallback(key: 'ds:17', isError: false, hash: '23', data:functionreturn 'gp:AOqpTOGVMp3mOZ-HikQdsht56SWZpNtkOOHdXO7xNPl-fmRNpNy4lM7N1p78cp-OCIBUXDkMyUR0WQm0Aexg','Darcey Joice Choy',null,2,null,null,null,'love this game, but I there's a bug with the tickets refreshing. I should have a cap of two tickets, but mine don't refresh properly when I leave the app. Like, whenever I come back after a long break (hours), I always only have one ticket, and the timer before the second ticket refreshes is always just starting to count down from 2 hours. It's annoying that I have to trigger the countdown for the second free ticket by visiting the app when this should be automatic. Please fix this issue.'
,422000000,158,null,null,'0','Darcey Joice Choy',null,null,2,null,null,null,'Scott-ondesko',null,2,null,null,null,'dealt with many glitches, the last being I can't even watch ads to move on to the next chapter, or to get diamonds. It's infuriating. It's been days now. Others include stories disappearing and then starting over from chapter one, kicking me out of chapters and making me start all over and more. I'm just frustrated. There are a lot of great stories and authors, just wish the app would stop glitching.' ,29000000,42,null,null,'1','Jodi Scott-ondesko',null,null,2,null,null,null,'Winkelman',null,2,null,null,null,'first this app was awesome, I loved all the stories that they had on it.
However, after a while all the ads that you could watch to get free diamonds and coins (which you need to play most of the time) wouldn't load and I would miss out on so many things. You need way to many diamonds and coins to play, and besides watching the ads to get them, you have to pay for them. This app turned out to be very disappointing.' ,546000000,52,null,null,'8','Chelsea Winkelman',null,null,2,null,null,null,'page',null,2,null,null,null,'stories, but be prepared to pay to move forward.
Chapters Interactive Stories. Once Perfect Chapter 19 (Diamonds) Gameplay. Choose your time range using the slider. I also like how Episode stories come out frequently, which is nice. One problem I have is, though, is that the option to create a story inside the actual app is gone once I saved a few stories in Episode Interactive. I want the option back because it’s a lot easier to create stories inside the actual app.
You get like two or three options and the decent option is the one you have to pay for, to move forward. For example, I got two options; one to do something normal to move forward with the story, but the other option which was the free option was 'to let it rip'.seriously! By that point I gave up and uninstalled.' ,15000000,124,null,null,'3','gg page',null,null,2,null,null,null,'Atkinson',null,2,null,null,null,'far I'm enjoying the stories. However, I have to make choices I wouldn't normally pick because the choice I would like to pick takes more then half the diamond's they start you with. You only get two diamonds at the end of each chapter. But they charge 17 to make one choice.
Also, I end up wasting tickets because it tells me ad's are not available. You have to watch an ad from their sponsor, yet it tells you its unavailable, but keeps the ticket you spent to read the next chapter.' ,491000000,2,null,null,'3','Jen Atkinson',null,null,2,null,null,null,'Lopez',null,2,null,null,null,'need for so many gems for the juicy options is kind of annoying but if you play them right you can get a good story out of it. At least there are a few ways to get them the free way. Edit: Now the ads don't work half the time and it seems developers removed the daily login bonuses of diamonds and tickets too, so those 'free' ways are slowly disappearing.' ,914000000,78,'Crazy Maple Studio Dev','Thanks for your feedback! We offer a lot of ways to get free gems on our app.
Please check out the achievements page, link your app to facebook or google, follow players on their profiles, collect promo codes, watch ads, or just finish stories for more chances for free diamonds. Contact us with any questions at [email protected].:)',458000000,null,'5','Cerina Lopez',null,null,2,null,null,null,'Lee',null,2,null,null,null,'distribution of premium choices is almost punitive. I was pulled in by the story, but found myself barred from certain options because all of the ways you'd want the story to play out require diamonds. I've used other apps that reserved juicier things for their premium choices.
This one forced me to choose a story I didn't want because I couldn't afford the one I did want. I'm not impressed enough to keep playing, but I think this app works best for those who would pay for extra.' ,721000000,6,'Crazy Maple Studio Dev','Thanks for your feedback! We offer a lot of ways to get free gems on our app. Please check out the achievements page, link your app to facebook or google, follow players on their profiles, collect promo codes, watch ads, or just finish stories for more chances for free diamonds. Please submit feedback through the app with any questions.:)',719000000,null,'5','Amanda Lee',null,null,2,null,null,null,'have the VIP and for a couple days now I haven't been able to collect my login daily rewards. I press the button but cannot view my ad to collect my 60 value.
Also just after a couple ads I've watched to collect diamonds, the watch button won't allow me to press it. I know I haven't reached my limit yet because I'm still within the timeframe.
I can still collect after 2 minutes in between ads. Again frustrating. I'm regretting getting the VIP.' ,499000000,14,'Crazy Maple Studio Dev','We would love to get a five star review from you. Please feel free to let us.
Mobile gaming has exploded in recent years, climbing from $17.5 billion in revenue in 2013 to $36.9 billion in 2016. This represents almost 40 percent of the gaming industry’s entire market and reveals that games designed specifically for smart phones and tablets are rapidly outperforming PC and console games.A Novel ConceptEntering this infinitely expanding galaxy of mobile gaming apps is one that involves a novel concept: gamified fiction. Chapters – Interactive Stories—created by San Francisco-based Crazy Maple Studios, an iOS/Adroid app developer owned by ChineseAll USA Corporation and known for their game Tap Knights – Idle RPG—is “transforming fiction stories into sustainable mobile games.” Launched in September 2017, Chapters was downloaded 250,000 times worldwide within the first month, and double that amount is projected to occur by mid-2018 as its catalog of game-adapted literature grows. Because the app is exclusively in English, 50 percent of the initial quarter-million downloads have been USA-based, while the remainder have been divided between the UK, India, Australia, Canada, and Brazil.Available in GooglePlay and iStore, Chapters can be download for free. Once open, the homepage offers an array of genre fiction, with romance, horror, fantasy, and young adult selections principal among them. Supplementary chapters to existing titles become available each week. Currently, the app’s catalog of works includes titles by popular self-published authors, like Yuriko Hime, Gabriela Cabezut, and Jerilee Kaye, each of whom already has a significant following online and has previously released novels in either Kindle format or via the online storytelling community Wattpad.
In the Chapters app, new gamified stories from other authors are now in production, a process that takes approximately three months, and these will be added throughout the end of the year. The application’s developers are also looking to significantly expand the scope of their catalog to include not only genre fiction, but literary fiction as well.Navigating ChaptersChapters’ interface is very user-friendly, offering tap-and-load artistic adaptations of each book’s original cover art and organizing these titles first by genre and then by most recent release. As with other free games, an advertisement does appear upon first loading a chapter, with each ad inviting (but not requiring) tap interaction and lasting approximately one minute. However, tickets and diamonds, which serve as gaming currency, can either be earned slowly by watching these ads or can be purchased in bulk for various monetary amounts, from 99-cents to 10 dollars. Such purchases can cause the ads to stop appearing for a period of time. Additionally, diamonds can also unlock various elements of the story once the reader is inside it.Each title begins with an author introduction, their gamified portrait-avatar, and an invitation to comment on their work following the title’s conclusion. In order to promote a sense of story ownership, users can employ their own name or other self-selected moniker to be used throughout the story.
And upon presentation of the central character’s avatar, a selection of four appearances is offered, usually involving differences in hairstyle, wardrobe, or skin tone. Other story characters then directly engage the user, who is placed in the role of protagonist. If the reader closes the app, his or her place in the story is held and can be easily returned to by again tapping on the digital book cover.Part of what makes the story a ‘gamified experience,’ beyond the avatars, graphics-generated settings, and music, is the user’s capacity to impact the course of the narrative. For example, a choice of character responses or actions is often offered to users, some of which are free and others of which involve the purchase of gaming currency, or the aforementioned diamonds.
These plot selections are reminiscent of Bantam’s 1980s-era Choose Your Own Adventure books, which allowed readers to select between two actions that took them to different parts of the book and, consequently, onto a different path through the plot. In the app’s current format, such choices are in their infancy and do not lead to a bypass of plot points or facilitate any alternate routes through the story, but the potential is present and the possibility for such narrative experiments is exciting.Fidelity to the Original TextAs it relates to choice-driven plot twists, overall fidelity to the original book concept—and, in most cases, text—is relatively high. On comparing a Chapters’ adaptation like Gabriela Cabezut’s Prince with Benefits to its original text, it is evident that a transformation has taken place.
For example, Cabezut’s story has been converted from first-person narration to greater dialogue-reliance, since character-avatars speak to each other in text bubbles, moving readers through the story much like a comic. Tapping the screen once brings the next dialogue element or narrative explanation, and the story therefore progresses.
Ultimately though, regardless of user choices, Chapters remains faithful to the author’s idea and overall narrative implementation.Community ElementsJust as many mobile games allow users to face off or interact with one another, a few features in Chapters presents the opportunity for more public activity. For example, within each story chapter, at the lower left-hand corner of the app is the word “Danmaku,” which literally means “barrage of bullets” but, when tapped, actually begins an on-screen movement of comments from right to left above the story’s central action. Anonymous, apparently made by other users reading at the same time, the comments are sometimes nonsensical; occasionally lewd; and, less frequently, direct commentary on the on-screen action. To turn off the feature, the Danmaku button can be tapped again.Another more promising community-based facet is the bite-sized “One-Tap Stories,” which are directly contributed by users, screened by the app developers, and posted as a series that readers can tap once to move through. Usually a few words long and accompanied by stock photos, these contributions, which often contain a byline, can be poignant and are somewhat similar to Hemingway’s six-word “Baby Shoes” story.One of the app’s newest features is the Open Story Playground, which encourages users to submit microfiction, novels, and screenplays for consideration. Once reviewed by the app developers, selected stories will be presented to users for a people’s-choice vote, and the winning pieces will be adapted into gamified fiction. Such democratic treatment of the app’s content promotes a greater sense of proprietary engagement from its users.The Take-AwayWhile some of the racier romance story scenes—and there are some—may give parents pause, Chapters’ innovative approach to reading is certain to engage younger users.
It packages literature in a context that is fresh; accessible; and, particularly for younger users, comfortably familiar, with its gamer’s approach and aesthetics. Moreover, it is mobile and can be enjoyed anywhere there is a Wi-Fi connection or a cell signal. As the app’s catalog of available literature grows, it will prove a valuable resource for parents seeking to pull their children away from mindless gaming and into more edifying electronics time and will similarly please adults seeking literary escape in a quasi-cinematic environment.Sources:Kharpal, Arjun. “Mobile Game Revenue to Pass Console PC for First Time.” Tech Transformers: A CNBC Special Report.
CNBC LLC, 22 Apr. 2017.Waldron, Valerie Lynn. “The Rise of Mobile Games: Factors Contributing to Their Success.” Eaten by a Grue: A Blog about Video Games and Libraries.
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University of Michigan Library, 25 Aug. 2017.Savannah Schroll Guz is a freelance writer, copyeditor, book reviewer, and mixed-media artist.
Formerly with the Smithsonian Institution Libraries in Washington, DC, Guz was a longtime book reviewer for Library Journal and was one of the magazine’s “Short Takes” columnists. Her articles and reviews have appeared in a number of publications, including American Craft, Modernism/Modernity, The Forward, Popmatters, and Pittsburgh City Paper, among others. Categories, Tags, Post navigation.
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